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Craps is a casino game with a long and rich history. This exciting and fun dice game offers gamblers many different betting options. Bets can be placed by the dice shooter, as well as others at the table, making craps an interactive and compelling game. In the game of craps, bets can be placed on individual throws of the dice or during a round, which is an individual turn of a player throwing the dice. Enjoy a game of craps at many fine Lake Tahoe casinos. |
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The most exciting of the dice games played in casinos is ‘craps’. Generally, these games involve shooting die to get a seven or an eleven which is considered an automatic win and is called ‘craps’.The Shooter first makes either a Pass Line and/or Don't Pass Bet. A Line Bet must be made prior to rolling. Pass bettors are referred to as "right bettors" and Don't Pass bettors as "wrong bettors".
In Craps, a shooter throws a pair of dice to establish a Point on a Come Out Roll, and bets are made as to whether the shooter can repeat the Point before a 7 is rolled. Come, Don't Come, Place and Lay Bets are not allowed to be made on a Come Out Roll. Bets on the Field, Big 6, Big 8, Hardways and One Roll Bets can be made at any time. When a 7 or 11 is rolled, a Pass Line Bet wins and a Don't Pass Bet loses. If a 2, 3, or 12 (craps) is rolled, the Pass Line Bet loses and the Don't Pass Bet wins (except for the 12 roll which is a standoff, since the 12 is not allowed on the Don't Pass). If any of these numbers are rolled on the Come Out Roll, no point is established so the next roll will be a Come Out Roll. If any other number is rolled (4, 5, 6, 8, 9 or 10), that number becomes the "Point".
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If this point is repeated before a 7 is rolled, the Pass Line Bet wins and the Don't Pass Bet loses. If a 7 is rolled before the point is repeated, the Pass Line Bet loses and the Don't Pass Bet wins. Upon a point being made or a seven-out, the next roll will be a Come Out Roll.
The series of throws to establish and repeat the Point is called a round. Each round starts on a Come Out roll, which is the roll where the shooter tries to establish the Point. Only totals of 4, 5, 6, 8, 9 or 10 can be the Point. Totals of 2 (snake eyes), 3 (cross eyes) and 12 (box cars) are called craps, and a total of 7 or 11 is called a natural. During Come Out, rolling craps or a natural will end the round, and a total of 4, 5, 6, 8, 9 or 10 establishes the Point to keep the round open. If the Point is established, we move into the midgame part of the round and the shooter continues to throw the dice until either the Point is rolled again or a total of 7 is rolled, at which time the round will end.
There can be any number of dice throws between the Come Out roll and the end of the round. If a 7 comes before the Point, the shooter sevens out and the dice are passed to the next player for the start of the upcoming round. On the other hand, if the shooter hits the Point, he or she can choose to keep rolling for the next round. A shooter who rolls a 2, 3 or 12 on the Come Out roll craps out and passes the dice to the next player. Rolling a natural on Come Out (7 or 11) allows the shooter keep the dice for another Come Out roll. There are a variety of bets that can be made on each throw, some are conditional and some are bets on a specific outcome. Some bets stay on the table for the entire round, some bets span rounds and some are only good for a single throw.
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A Pass Line bet wagers that the shooter will roll the Point before a 7. A Pass Line bet must be placed before the Come Out roll. A natural Come Out roll (i.e. a 7 or an 11) is an immediate winner for the Pass Line bet. If the Come Out roll craps out (with a 2, 3 or 12) the Pass Line Bet loses.
Any other Come Out result (4, 5, 6, 8, 9 or 10) becomes the Point, and a puck labeled ON is positioned above the corresponding numbered column to indicate that the Point has been established. When the Puck is ON, Pass Line bets win if that Point is rolled and lose if a 7 is rolled. Winning bets pay 1-to-1.
Unresolved Pass Line bets cannot be modified or removed until the end of the round. Once the Point is established, only another roll of the Point or a roll of 7 will end the round. When the puck is changed to OFF and moved back to the upper left-hand corner, the round has ended and the next roll will be a Come Out roll. |
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Also known as the Back Line, the Don't Pass is the opposite of Pass: it wins if the shooter rolls a 7 before the Point, and loses when the Point comes up before a 7. To qualify, it must be placed in the Don't Pass bar prior to the Come Out roll. On Come Out, Don't Pass wins on 2 or 3, loses on 7 or 11 and is a push on 12, any other number (4, 5, 6, 8, 9, 10) establishes the point. Winning bet pays 1-to-1.
Available once the Point has been established, the operation of Come Bets is similar to Pass Line bets. Come Bets win if the next roll is a natural (7 or 11) and lose if it's craps (2, 3 or 12). Any other total (4, 5, 6, 8, 9, 10) becomes the Come Point, and the Come Bet is committed to that number until it or a 7 is rolled. There is no puck for Come Points, so the Come bet is moved from the Come bar to the box corresponding to the Come Point. Thereafter, the Come bet wins if the Come Point is rolled before a 7, and loses if a 7 is rolled before the Come Point. Winning bet pays 1-to-1.
Once committed to a Come Point, the Come Bet will stay in place until the Come Point or a 7 is rolled. Unresolved Come Bets may not be removed or modified - they must be resolved by a roll of the Come Point or a 7. Thus, a Come Bet will persist after the end of a round if the round is concluded by a roll of the Point (when the Point is a different number than the Come Point). If the round is concluded by a 7, all Come Bets lose.
During a round of Craps, you can make as many Come bets as you like. Note that when you place a Come bet and the next roll matches an existing Come Point, the pre-existing Come bet is resolved as a win, and the new Come bet is moved up to take its place in the Come Point box.
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Don't Come bets are available to be placed after the Point has been established. They are similar to Don't Pass bets and are the opposite of Come bets: they win when the next roll is a 2 or 3, lose on 7 or 11 and push on 12. If a Come Point is established (4, 5, 6, 8, 9, 10), the Don't Come bet is moved to the top box corresponding to the Come Point number. The Don't Come bet wins if a 7 is rolled before the Come Point, and loses if the Come Point is rolled. Don't Come bets will stay in place until resolved (they may persist beyond the end of a round), but they may be removed or modified prior to being resolved. Winning bet pays 1-to-1.
A Field Bet is a one roll bet that will win if the total on the next roll is among the numbers shown in the Field box (2, 3, 4, 9, 10, 11 or 12), and loses if the roll is a 5, 6, 7 or 8. It pays even money on 3, 4, 9, 10 and 11, and double on 2 and 12. Field Bets can be placed at any time. |
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Place Bets may persist beyond a round and are always active, even during the Come Out roll. They may be placed, modified or removed at any time before any roll.
A Place to Win bet wagers that the chosen number (4, 5, 6, 8, 9, or 10) will appear before a 7. The bet is placed in the bottom box for a given number as indicated by the Place Bets: To Win.
A Place Against bet is that a 7 will appear before the indicated number (4, 5, 6, 8, 9, or 10), placing the bet against that number. The bet is placed in the second highest box for a number as indicated by the Place Bets: Against.
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A Big 6 is a bet that a 6 will be rolled before a 7, and a Big 8 bets that an 8 will be rolled before a 7. Big bets pay even money if the shooter rolls their respective number before a 7 and lose if a 7 is rolled first. Big bets are active during the Come Out roll as well as any other roll, and they may persist beyond the end of a round (i.e. when a round ends on a Point roll of 4, 5, 9 or 10). They may be placed, modified or removed at any time before any roll. |
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Proposition or "One Roll" bets are high-payout bets found in the middle of the table, and are good only for the next roll.
These bets include: Any 7 Bet. An Any 7 bet is that the next roll will be 7. This bet pays 4:1. Any 11 Bet. An Any 11 bet is that the next roll will add up to 11. This bet pays 15:1. Any Craps Bet. The Any Craps bet is that the next roll will be 2, 3 or 12. This bet pays 7:1.
Horn Bets win when the roll is 2, 3, 11 or 12. 3 or 11 pay 15:1, and 2 or 12 pay 30:1.
Hardways are bets that the shooter will roll the indicated number (4, 6, 8 or 10) as a matched pair (doubles, i.e. the hard way) before either a 7 or the indicated number the easy way (not as a double). For example: a Six as 5+1or 4+2 rather than as a 3+3. To roll a "Hard Eight" means to roll an 8 with 2 4's. They may be placed, modified or removed at any time before any roll and are inactive during Come Out rolls. |
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A Buy bet wagers that the indicated number (4, 5, 6, 8, 9 or 10) will appear before a 7 is rolled. Buy bets are similar to Place to Win bets in that they win if the chosen number appears before a 7. The difference is that winning Buy bets pay true odds after a 5% fee is taken from the wager amount. Buy bets may persist beyond a round and are always active. They may be placed, modified or removed any time before any roll.
A Lay bet wagers that a 7 will appear before the indicated number (4, 5, 6, 8, 9 or 10), thus you lay against the number. In that sense, Lay bets are similar to Place Against bets. The difference is that winning Lay bets pay true odds, less a 5% fee on the net winnings. They may be changed, placed, or taken off at any time before any roll. |
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